Sony a7R IV: What you need to know
Intro
The new chip has 567 on-sensor phase detection points, which cover 99.7% of the sensor's height and 74% of its width, meaning you get depth-aware focus across a huge range of the sensor.
The camera uses the same front-end LSI and Bionz X processor as the a7R III. Sony says it knew there was a 61MP sensor coming from Sony Semiconductor, so was able to design these chips in anticipation of it.
The higher resolution of the chip means you still get 26MP images, even if you use an APS-C crop. Naturally, you get fewer PDAF points (325 in this case), but in exchange you get nearly 100% frame coverage.
AF Improvement
As you'd expect from a pro-grade camera, there's a menu option to hide any AF area modes you don't regularly use. And, given our experiences with the latest tracking modes, that should mean 'most of them.'
A couple of small changes we're pleased to see are the choices over whether the AF point appears as white or red (it was a rather recessive grey on previous models), and how the camera controls its aperture as it focuses. A new 'Focus Priority' mode prompts the camera to acquire focus with the aperture wide open, which is especially useful when shooting a small apertures in low light conditions, where the camera could otherwise struggle. This comes at the cost of slightly increased shutter lag, since the aperture still has to stop-down when you fully press the shutter.
Multi-shot modes
This means capturing 960MP-worth of images to produce a 240MP final image with full color information at every pixel (and the tonal information/noise gain that comes from shooting 16 images).
The a7R IV also offers the simpler, quicker, four-shot, Bayer-cancelling mode offered by its predecessor.
Both modes use the camera's electronic shutter. Both require the resultant Raw files to be assembled using Sony's Imaging Edge software, so you can't preview the results on the camera.
Ergonomic changes
Other ergonomic changes include a deeper, more substantial grip, a redesigned rear dial on the top plate of the camera, along with more substantial AF-On button and rear joystick 'nub'. There's also now a lock on the exposure comp dial, to prevent accidental operation. It's a toggling lock, so you can leave it popped-up when you're using the camera, then lock it down when stowing it in a bag, with the certainty that you won't dial any extra compensation in, as you grab the camera to use it.
As with the A7R III, the IV has dual card slots, but now both of them support UHS-II. It also has a USB-C port, which you can for charging or tethering to a PC.
The a7R IV is also the first Sony Alpha to accept a digital audio input. This is achieved via a new version of the Multi-Interface Shoe (the series of connection pins at the front of the hot shoe). For now, this can be delivered by an external shotgun mic and updated version of Sony's XLR adapter that have analogue-to-digital converters built into them.
Construction changes
The rubber port covers have also been redesigned: the ports now have lips around them, which engage with the port covers. This is designed to create a more complex pathway that water would need to work its way through, to enter the camera. We wouldn't go so far as to call it labyrinth sealing, but it's still and improvement.
The Mark IV uses the same NP-FZ100 battery as before, and is able to match its predecessor's 530 shots-per-charge battery life figure when using the EVF. Shooting with the rear LCD actually sees a 20 shot-per-charge jump compared with the a7R III, now achieving a pretty respectable rating of 670 shots. As always these numbers don't necessarily reflect how many shots you'll get (it's not uncommon to get double the number of shots), they're best thought of as a yard-stick for comparing cameras.
Video
As with the a7R III, you get more detailed 4K footage by shooting in Super 35 mode. The good news is that the 24p footage is now taken from 6K footage (1.5x oversampling in each dimension). The not-so-good news is that the 'Super 35' mode now has a 1.6x crop for 24p and a 1.8x crop for 30p (ie a 1.1x crop and 1.2x crop, relative to what you'd expect). This has at least some negative effect both in terms of achieving a wide angle-of-view and in terms of image quality.
So, not only is there no 4K/60p on the a7R IV but the camera remains a strictly 8-bit video camera. Most rivals now offer 10-bit capture or output: something that gives a significant boost in terms of editing flexibility to Log footage, so it's odd not to see it here.
What's not changed
One definite improvement is the ability to define different Fn menus for stills and for video shooting. Oddly, though, the Fn menu still isn't touch-operable, which still catches us out the first couple of times we pick up the camera, partly because the Fn menu looks like a series of buttons waiting to be pressed, but mainly because this is how modern cameras work.
There's also no change on the Raw side of things. The camera offers 14-bit uncompressed Raw (that '15 stops of DR' figure Sony is advertising is with downscaled, 8MP images) or compressed Raws that use Sony's potentially destructive compression. There's still no lossless or visually lossless compression option.
Another function that pretty much all of Sony's rivals offer but is missing here is the ability to process the camera's Raw files in the camera. This isn't a feature everybody's going to need, but there are times it'd be helpful to be able to try applying different color or sharpening settings to a file before outputting it.
What this says about the future
The decision to stick with 8-bit video output could indicate that competitive space is being left for the long-expected a7S III. Or it could simply indicate that Sony doesn't believe there's demand for more extensively editable 10-bit video from its audience.
The relatively minor changes to the camera's UI, despite the recognition of the need to update the ergonomics, is also something that's likely to get carried-over to other forthcoming cameras. Again it looks like Sony is more focused on adding attention-grabbing new features (and, to be fair, Full-time Eye AF / Full-time Tracking are very impressive), rather than resolving existing quirks and foibles.
While the a7R IV helps nudge Sony to the front of the pack, it doesn't look like as big an upgrade as we're used to seeing between whole version numbers. Equally, it perpetuates a handful of irritations that have persisted for multiple generations, now.
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